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Game Design Referencing Popular Games

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Shelves > Game Design Reference >

Game Design Reference Books

Showing 1-25 of 25
Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 2 times as game-design-reference)
avg rating 4.07 — 67,853 ratings — published 1990
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Critical Play: Radical Game Design Critical Play: Radical Game Design (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 3.88 — 134 ratings — published 2009
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In Pursuit of Elegance: Why the Best Ideas Have Something Missing In Pursuit of Elegance: Why the Best Ideas Have Something Missing (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 3.78 — 523 ratings — published 2009
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Things We Think About Games Things We Think About Games (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.59 — 115 ratings — published 2008
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Thinking in Systems: A Primer Thinking in Systems: A Primer (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.20 — 11,436 ratings — published 2008
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The Well-Played Game: A Player's Philosophy The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 3.95 — 129 ratings — published 1978
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.87 — 144 ratings — published 2006
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Art as Experience Art as Experience (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.92 — 5,422 ratings — published 1934
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 1 time as game-design-reference)
avg rating 4.26 — 64,988 ratings — published 1988
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Casual Game Design: Designing Play for the Gamer in All of Us Casual Game Design: Designing Play for the Gamer in All of Us (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.62 — 47 ratings — published 2010
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Oxford History of Board Games Oxford History of Board Games (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 3.98 — 43 ratings — published 1999
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Hard-Boiled Wonderland and the End of the World Hard-Boiled Wonderland and the End of the World (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.14 — 114,875 ratings — published 1985
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.02 — 2,046 ratings — published 1938
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Neuromancer (Sprawl, #1) Neuromancer (Sprawl, #1)
by (shelved 1 time as game-design-reference)
avg rating 3.90 — 284,372 ratings — published 1984
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Morphology of the Folktale Morphology of the Folktale (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.00 — 1,607 ratings — published 1928
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.86 — 418 ratings — published 1958
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.80 — 7,603 ratings — published 2010
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.02 — 277 ratings — published 2008
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.40 — 2,738 ratings — published
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The Image of the City The Image of the City (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.06 — 3,452 ratings — published 1960
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Rules of Play: Game Design Fundamentals Rules of Play: Game Design Fundamentals (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 3.98 — 908 ratings — published 2003
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A Pattern Language: Towns, Buildings, Construction A Pattern Language: Towns, Buildings, Construction (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 4.41 — 4,508 ratings — published 1977
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A Theory of Fun for Game Design A Theory of Fun for Game Design (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 3.94 — 2,802 ratings — published 2004
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 1 time as game-design-reference)
avg rating 4.13 — 36,397 ratings — published 1988
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 1 time as game-design-reference)
avg rating 4.14 — 181 ratings — published 2012
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Game Design Referencing Popular Games

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